

The addition of Superstar X-Factor abilities is definitely a plus for NHL 22, but it’s still strange that it took this long to implement the system in the NHL franchise given that it’s been in Madden for a few years now. As it stands, refining mechanics rather than totally revamping them seems like the path forward. With the new system, poke-checking feels fixed, though may actually be too strong in the other direction as it’s much easier to utilize poke checks to get out of sticky situations.Įvgeni Malkin of the Pittsburgh Penguins in EA Sports NHL 22 (Image courtesy of EA)Īdmittedly, there becomes a point when consistent, notable improvement becomes hard to achieve every single year, and there have been strides made in this category in the past one notable change in NHL 21 was the work on defense and goaltending AI to make them feel more genuine and authentic. In the past, it was hard to properly execute a poke-check without the constant fear of taking a tripping or hooking penalty as there has been for years. Some noticeable changes to mechanics that were refined this year were hitting, passing and most notably poke-checking.
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It’s impossible to simulate full realism in a video game, at least that seems to be the case right now, but NHL 22 does a good job at emulating a sense of reality better than previous titles in the franchise’s history. With NHL 22 utilizing the Frostbite engine for the first time ever, the expectations are that the game will feel smoother and more realistic to the real-life product. The mechanics rating is based on facets such as skating, hitting, and the overall physics of the game. Without further delay, then, here is the review for NHL 22. One of the biggest changes to NHL 22 compared to previous titles in the franchise is the utilization of the Frostbite engine (exclusively on Playstation 5 and Xbox Series X|S), as well as the inclusion of Superstar X-Factor Abilities. Auston Matthews cover of EA Sports NHL 22 (Image courtesy of EA)
